Wanderers is a series of computationally grown and additively manufactured wearables that speculates about new ways of creating and producing clothing. We designed a computional growth process which is capable of producing a wide variety of growing structures. Inspired by natural growth behaviour, the computional process creates shapes that adapt to their environment. Starting with a seed, the process simulates growth by continously expanding and refining its shape. Due to the generative nature of the algorithm it was possible to create a wide range of wearables that adapt to the human body for pre-visualization and design iteration. From this process four wearables were grown. All off the grown wearables in this collection designed by Prof. Neri Oxman aim to embed living matter within 3D structures.

Inspired by one of the most luminous objects in the sky, this piece embodies the surface of the Moon. Akin to a wearable biodome, the exterior contains spatial spherical moon-shaped pods for algae-based air-purification and biofuel collection to produce and store oxygen.

This piece was created to adapt to the vortex storms on Saturn. It has a hairy and fiberous large surface area designed to contain bacteria that convert the planet’s hydrocarbons into edible matter for humans.

Arabic for huge or giant, is designed to interact with Jupiter’s atmosphere. This tortuous piece is designed as a single meandering strand inspired by the human gastrointestinal tract. It is a wearable that will consume and digest biomass, absorb nutrients, generate energy in the form of sucrose or fuel and expel waste.

For the planet Mercury, Oxman has created a structure that acts as a protective exoskeleton for the head as the planet lacks any atmosphere.


design and research by the Mediated Matter Group at the MIT Media Lab,
including Christoph Bader, Dominik Kolb, William Patrick, Steven Keating, Sunanda Sharma, Prof. Neri Oxman

curated and 3D printed by Stratasys — debuted at EuroMold, Germany

photography by Yoram Reshef